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Simulation of Physical Experiments in Immersive Virtual EnvironmentsAn object-oriented event-driven immersive Virtual environment is described for the creation of virtual labs (VLs) for simulating physical experiments. Discussion focuses on a number of aspects of the VLs, including interface devices, software objects, and various applications. The VLs interface with output devices, including immersive stereoscopic screed(s) and stereo speakers; and a variety of input devices, including body tracking (head and hands), haptic gloves, wand, joystick, mouse, microphone, and keyboard. The VL incorporates the following types of primitive software objects: interface objects, support objects, geometric entities, and finite elements. Each object encapsulates a set of properties, methods, and events that define its behavior, appearance, and functions. A container object allows grouping of several objects. Applications of the VLs include viewing the results of the physical experiment, viewing a computer simulation of the physical experiment, simulation of the experiments procedure, computational steering, and remote control of the physical experiment. In addition, the VL can be used as a risk-free (safe) environment for training. The implementation of virtual structures testing machines, virtual wind tunnels, and a virtual acoustic testing facility is described.
Document ID
20030010351
Acquisition Source
Langley Research Center
Document Type
Reprint (Version printed in journal)
Authors
Noor, Ahmed K.
(Old Dominion Univ. Hampton, VA United States)
Wasfy, Tamer M.
(Old Dominion Univ. Hampton, VA United States)
Date Acquired
September 7, 2013
Publication Date
January 1, 2001
Publication Information
Publication: Engineering Computations
Publisher: MCB University Press
Volume: 18
Issue: 3/4
ISSN: 0264-4401
Subject Category
Engineering (General)
Report/Patent Number
ISSN: 0264-4401
Distribution Limits
Public
Copyright
Public Use Permitted.
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