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A General Simulation Method for Multiple Bodies in Proximate FlightMethods of unsteady aerodynamic simulation for an arbitrary number of independent bodies flying in close proximity are considered. A novel method to efficiently detect collision contact points is described. A method to compute body trajectories in response to aerodynamic loads, applied loads, and inter-body collisions is also given. The physical correctness of the methods are verified by comparison to a set of analytic solutions. The methods, combined with a Navier-Stokes solver, are used to demonstrate the possibility of predicting the unsteady aerodynamics and flight trajectories of moving bodies that involve rigid-body collisions.
Document ID
20030065934
Acquisition Source
Ames Research Center
Document Type
Preprint (Draft being sent to journal)
Authors
Meakin, Robert L.
(Army Aviation Systems Command Moffett Field, CA, United States)
Date Acquired
September 7, 2013
Publication Date
January 1, 2003
Subject Category
Air Transportation And Safety
Report/Patent Number
AIAA Paper 2003-3831
Report Number: AIAA Paper 2003-3831
Meeting Information
Meeting: 16th AIAA Computational Fluid Dynamics Conference
Location: Orlando, FL
Country: United States
Start Date: June 23, 2003
End Date: June 26, 2003
Sponsors: American Inst. of Aeronautics and Astronautics
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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