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Game-like tasks for comparative research: leveling the playing fieldGame-like computer tasks offer many benefits for psychological research. In this paper, the usefulness of such tasks to bridge population differences (e.g., age, intelligence, species) is discussed and illustrated. A task called ALVIN was used to assess humans' and monkeys' working memory for sequences of colors with or without tones. Humans repeated longer lists than did the monkeys, and only humans benefited when the visual stimuli were accompanied by auditory cues. However, the monkeys did recall sequences at levels comparable to those reported elsewhere for children. Comparison of similarities and differences between the species is possible because the two groups were tested with exactly the same game-like paradigm.
Document ID
20040089797
Acquisition Source
Ames Research Center
Document Type
Reprint (Version printed in journal)
Authors
Washburn, D. A.
(Georgia State University Atlanta, United States)
Gulledge, J. P.
Rumbaugh, D. M.
Date Acquired
August 21, 2013
Publication Date
January 1, 1995
Publication Information
Publication: Behavior research methods, instruments, & computers : a journal of the Psychonomic Society, Inc
Volume: 27
Issue: 2
ISSN: 0743-3808
Subject Category
Life Sciences (General)
Report/Patent Number
ISSN: 0743-3808
Funding Number(s)
CONTRACT_GRANT: DAAL03-92-G-0382
CONTRACT_GRANT: NAG2-438
Distribution Limits
Public
Copyright
Other
Keywords
NASA Discipline Number 06-10
Non-NASA Center
NASA Discipline Space Human Factors
Video Games
Memory
Psychology, Comparative/methods
Software
Task Performance and Analysis
Computers
Adult
Male
User-Computer Interface
Support, U.S. Gov't, Non-P.H.S
Animals
Female
Macaca mulatta
Adolescent
Human

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