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Adventures in Parallel Processing: Entry, Descent and Landing Simulation for the Genesis and Stardust MissionsThis paper will describe the Entry, Descent and Landing simulation tradeoffs and techniques that were used to provide the Monte Carlo data required to approve entry during a critical period just before entry of the Genesis Sample Return Capsule. The same techniques will be used again when Stardust returns on January 15, 2006. Only one hour was available for the simulation which propagated 2000 dispersed entry states to the ground. Creative simulation tradeoffs combined with parallel processing were needed to provide the landing footprint statistics that were an essential part of the Go/NoGo decision that authorized release of the Sample Return Capsule a few hours before entry.
Document ID
20050229952
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Lyons, Daniel T.
(Jet Propulsion Lab., California Inst. of Tech. Pasadena, CA, United States)
Desai, Prasun N.
(NASA Langley Research Center Hampton, VA, United States)
Date Acquired
September 7, 2013
Publication Date
January 1, 2005
Subject Category
Numerical Analysis
Report/Patent Number
AAS-05-267
Report Number: AAS-05-267
Meeting Information
Meeting: AIAA/AAS AStrodynamics Specialist Conference
Location: Lake Tahoe, CA
Country: United States
Start Date: August 8, 2005
End Date: August 11, 2005
Sponsors: American Inst. of Aeronautics and Astronautics, American Astronomical Society
Funding Number(s)
OTHER: 23-624-09-01
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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