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Methods Used in Game Development to Foster FLOWGames designed for entertainment have a rich history of providing compelling experiences. From consoles to PCs, games have managed to present intuitive and effective interfaces for a wide range of game styles to successfully allow users to "walk-up-and-play". Once a user is hooked, successful games artfully present challenging experiences just within reach of a user's ability, weaving each task and achievement into a compelling and engaging experience. In this paper, engagement is discussed in terms of the psychological theory of Flow. I argue that engagement should be one of the primary goals when developing a serious game and I discuss the best practices and techniques that have emerged from traditional video game development which help foster the creation of engaging, high Flow experiences.
Document ID
20100012884
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Jeppsen, Isaac Ben
(Breakaway Ltd. Hunt Valley, MD, United States)
Date Acquired
August 24, 2013
Publication Date
March 1, 2010
Publication Information
Publication: Selected Papers Presented at MODSIM World 2009 Conference and Expo
Subject Category
Systems Analysis And Operations Research
Distribution Limits
Public
Copyright
Public Use Permitted.
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