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Category Learning Research in the Interactive Online Environment Second LifeThe interactive online environment Second Life allows users to create novel three-dimensional stimuli that can be manipulated in a meaningful yet controlled environment. These features suggest Second Life's utility as a powerful tool for investigating how people learn concepts for unfamiliar objects. The first of two studies was designed to establish that cognitive processes elicited in this virtual world are comparable to those tapped in conventional settings by attempting to replicate the established finding that category learning systematically influences perceived similarity . From the perspective of an avatar, participants navigated a course of unfamiliar three-dimensional stimuli and were trained to classify them into two labeled categories based on two visual features. Participants then gave similarity ratings for pairs of stimuli and their responses were compared to those of control participants who did not learn the categories. Results indicated significant compression, whereby objects classified together were judged to be more similar by learning than control participants, thus supporting the validity of using Second Life as a laboratory for studying human cognition. A second study used Second Life to test the novel hypothesis that effects of learning on perceived similarity do not depend on the presence of verbal labels for categories. We presented the same stimuli but participants classified them by selecting between two complex visual patterns designed to be extremely difficult to label. While learning was more challenging in this condition , those who did learn without labels showed a compression effect identical to that found in the first study using verbal labels. Together these studies establish that at least some forms of human learning in Second Life parallel learning in the actual world and thus open the door to future studies that will make greater use of the enriched variety of objects and interactions possible in simulated environments compared to traditional experimental situations.
Document ID
20110012075
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Andrews, Jan
(Vassar Coll. Poughkeepsie, NY, United States)
Livingston, Ken
(Vassar Coll. Poughkeepsie, NY, United States)
Sturm, Joshua
(Vassar Coll. Poughkeepsie, NY, United States)
Bliss, Daniel
(Vassar Coll. Poughkeepsie, NY, United States)
Hawthorne, Daniel
(Vassar Coll. Poughkeepsie, NY, United States)
Date Acquired
August 25, 2013
Publication Date
March 1, 2011
Publication Information
Publication: Selected Papers and Presentations Presented at MODSIM World 2010 Conference Expo
Subject Category
Behavioral Sciences
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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