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Defining and Leveraging Game Qualities for Serious GamesSerious games can and should leverage the unique qualities of video games to effectively deliver educational experiences for the learners. However, leveraging these qualities is incumbent upon understanding what these unique 'game' qualities are , and how they can facilitate the learning process. This paper presents an examination of the meaning of the term 'game' . as it applies to both serious games and digital entertainment games. Through the examination of counter examples, we derive three game characteristics; games are self contained, provide a variety of meaningful choices, and are intrinsically compelling. We also discuss the theoretical educational foundations which support the application of these 'game qualities' to educational endeavors. This paper concludes with a presentation of results achieved through the application of these qualities and the applicable educational theories to teach learners about the periodic table of elements via a serious game developed by the authors.
Document ID
20110012076
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Martin, Michael W.
(Old Dominion Univ. Norfolk, VA, United States)
Shen, Yuzhong
(Old Dominion Univ. Norfolk, VA, United States)
Date Acquired
August 25, 2013
Publication Date
March 1, 2011
Publication Information
Publication: Selected Papers and Presentations Presented at MODSIM World 2010 Conference Expo
Subject Category
Social And Information Sciences (General)
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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