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Why an Eye Limiting Display Resolution MattersMany factors affect the suitability of an out-the-window simulator visual system. Contrast, brightness, resolution, field-of-view, update rate, scene content and a number of other criteria are common factors often used to define requirements for simulator visual systems. For the past 7 years, NASA has worked with the USAF on the Operational Based Vision Assessment Program. The purpose of this program has been to provide the USAF School of Aerospace Medicine with a scientific testing laboratory to study human vision and testing standards in an operationally relevant environment. It was determined early in the design that current commercial and military training systems wern't well suited for the available budget as well as the highly research oriented requirements. During various design review meetings, it was determined the OBVA requirements were best met by using commercial-off-the-shelf equipment to minimize technical risk and costs. In this paper we will describe how the simulator specifications were developed in order to meet the research objectives and the resulting architecture and design considerations. In particular we will discuss the image generator architecture and database developments to meet eye limited resolution.
Document ID
20130013802
Acquisition Source
Ames Research Center
Document Type
Presentation
Authors
Kato, Kenji Hiroshi
(Dell Services Federal Government, Inc. Moffett Field, CA, United States)
Date Acquired
August 27, 2013
Publication Date
March 18, 2013
Subject Category
Behavioral Sciences
Report/Patent Number
ARC-E-DAA-TN8177
Report Number: ARC-E-DAA-TN8177
Meeting Information
Meeting: NVIDIA GPU Technology Conference
Location: San Jose, CA
Country: United States
Start Date: March 18, 2013
End Date: March 21, 2013
Funding Number(s)
CONTRACT_GRANT: NNA08AF13C
WBS: WBS 031102.02.01.35.227B.11
Distribution Limits
Public
Copyright
Public Use Permitted.
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