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Holodeck: Telepresence Dome Visualization System SimulationsThis paper explores the simulation and consideration of different image-projection strategies for the Holodeck, a dome that will be used for highly immersive telepresence operations in future endeavors of the National Aeronautics and Space Administration (NASA). Its visualization system will include a full 360 degree projection onto the dome's interior walls in order to display video streams from both simulations and recorded video. Because humans innately trust their vision to precisely report their surroundings, the Holodeck's visualization system is crucial to its realism. This system will be rigged with an integrated hardware and software infrastructure-namely, a system of projectors that will relay with a Graphics Processing Unit (GPU) and computer to both project images onto the dome and correct warping in those projections in real-time. Using both Computer-Aided Design (CAD) and ray-tracing software, virtual models of various dome/projector geometries were created and simulated via tracking and analysis of virtual light sources, leading to the selection of two possible configurations for installation. Research into image warping and the generation of dome-ready video content was also conducted, including generation of fisheye images, distortion correction, and the generation of a reliable content-generation pipeline.
Document ID
20140001398
Acquisition Source
Johnson Space Center
Document Type
Other
Authors
Hite, Nicolas
(Harvard Univ. Cambridge, MA, United States)
Date Acquired
March 13, 2014
Publication Date
July 17, 2012
Subject Category
Instrumentation And Photography
Report/Patent Number
JSC-CN-29123
Report Number: JSC-CN-29123
Distribution Limits
Public
Copyright
Public Use Permitted.
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