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Physiologically Modulating Videogames or Simulations which Use Motion-Sensing Input DevicesNew types of controllers allow a player to make inputs to a video game or simulation by moving the entire controller itself or by gesturing or by moving the player's body in whole or in part. This capability is typically accomplished using a wireless input device having accelerometers, gyroscopes, and a camera. The present invention exploits these wireless motion-sensing technologies to modulate the player's movement inputs to the videogame based upon physiological signals. Such biofeedback-modulated video games train valuable mental skills beyond eye-hand coordination. These psychophysiological training technologies enhance personal improvement, not just the diversion, of the user.
Document ID
20170004329
Acquisition Source
Headquarters
Document Type
Other - Patent
Authors
Pope, Alan T.
Stephens, Chad L.
Blanson, Nina Marie
Date Acquired
May 2, 2017
Publication Date
April 18, 2017
Subject Category
Electronics And Electrical Engineering
Behavioral Sciences
Report/Patent Number
Patent Application Number: US-Patent-Appl-SN-14/212,159
Patent Number: US-Patent-9,623,324
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
Patent
US-Patent-9,623,324
Patent Application
US-Patent-Appl-SN-14/212,159
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