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Why an Eye Limiting Display Resolution Matters and How to Achieve ItMany factors affect the suitability of an out-the-window simulator visual system. Contrast, brightness, resolution, field-of-view, update rate, scene content and a number of other criteria are common factors often used to define requirements for simulator visual systems. Since 2008, NASA has worked with the USAF on the Operational Based Vision Assessment Program. The purpose of this program has been to provide the USAF School of Aerospace Medicine with a scientific testing laboratory to study human vision and testing standards in an operationally relevant environment. It was determined early in the design that current commercial and military training systems weren't well suited for the available budget as well as the highly research oriented requirements. During various design review meetings, it was determined the OBVA requirements were best met by using commercial-off-the-shelf equipment to minimize technical risk and costs. In this paper we will describe how the simulator specifications were developed in order to meet the research objectives and the resulting architecture and design considerations. In particular we will discuss the image generator architecture, database developments to meet eye limited resolution, and future reusablity in other projects.
Document ID
20190000237
Acquisition Source
Ames Research Center
Document Type
Presentation
Authors
Kato, Kenji
(ASRC Research and Technology Solutions, LLC Moffett Field, CA, United States)
Date Acquired
January 31, 2019
Publication Date
August 16, 2016
Subject Category
Behavioral Sciences
Computer Programming And Software
Report/Patent Number
ARC-E-DAA-TN34898
Report Number: ARC-E-DAA-TN34898
Funding Number(s)
CONTRACT_GRANT: NNA13AB88C
WBS: WBS 031102.02.01.35.227B.11
Distribution Limits
Public
Copyright
Public Use Permitted.
Keywords
flight simulator
image-generator
eye-limiting resolution
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