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Virtual and Augmented Reality Applications in Science and EngineeringThe articles in this special section focus on virtual and augmented reality applications in science and engineering. There has been an explosive growth in visually augmenting the spaces around us by creating environments where visual, aural, and kinesthetic immersive experiences afforded by virtual and augmented reality (AR) powerfully engage us in a way no other medium can. Virtual reality (VR) recreates the sensory world around us entirely through computer-generated signals of sight, sound, touch (and in some cases smell and taste). AR overlays the computer-generated sensory signals on the real world allowing the user to experience a rich juxtaposition of the virtual and the real worlds simultaneously. Together, these technologies are transforming the way people from all walks of life—scientists, engineers, educators, industrial workers, health care professionals, artists, and everyday people— see and use the information that matters most to them, in an intuitive embodied way. Just as mobile technology has revolutionized how we communicate with each other and with our digital worlds, ubiquitous VR and AR will fundamentally alter how our society creates, inspires, engages, and learns from the information-rich and enriched cyberspaces around us. While affordable consumer- quality VR and AR hardware is becoming available, significant work is needed to adopt VR and AR for important and difficult scientific and societal applications.
Document ID
20205001683
Acquisition Source
Goddard Space Flight Center
Document Type
Accepted Manuscript (Version with final changes)
Authors
Nargess Memarsadeghi
(Goddard Space Flight Center Greenbelt, Maryland, United States)
Amitabh Varshney
(University of Maryland, College Park College Park, Maryland, United States)
Date Acquired
May 3, 2020
Publication Date
April 28, 2020
Publication Information
Publication: Computing in Science & Engineering
Publisher: Institute of Electrical and Electronics Engineers
Volume: 22
Issue: 3
Issue Publication Date: May 1, 2020
ISSN: 1521-9615
e-ISSN: 1558-366X
Subject Category
Computer Programming And Software
Funding Number(s)
WBS: 929099.03.01.01
Distribution Limits
Public
Copyright
Portions of document may include copyright protected material.
Technical Review
NASA Peer Committee
Keywords
Virtual Reality, Augmented Reality
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