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Designing Learning Experiences With A Low-Cost Robotic ArmRobots have gained immense popularity in Hollywood and growth globally in both industrial manufacturing and non-manufacturing environments and applications such as healthcare, service sector, and space exploration. To date, there are several examples of simple and low-cost educational robotic platforms and commercially available platforms (e.g., Lego Mindstorms, VEX Robotics) for incorporation into existing curriculum. However, most low-cost examples require access to rapid-prototyping tools, such as 3D printers to manufacture the structure of the robot, while commercially available platforms are relatively expensive (> $1,000). Although the low-cost, open-source examples provide increased access, these examples require design and manufacturing tasks that would be considered outside the learning objectives of an upper-level robotics course and are better suited for other introductory courses.

Thus, we asked, how can a robotic platform be incorporated into existing robotics curriculum to enhance students' learning experiences? To explore this research question, we introduce a low-cost (<$200), untethered, and transportable robotic platform that is easy to assemble using off-the-shelf components. This kit can be powered from a laptop computer and does not rely on access to rapid-prototyping tools such as 3D printers or laser cutters, making this a more accessible option in undergraduate engineering courses. Specifically, we aimed to investigate the design of experiential learning experiences for the mathematical modeling of the forward and inverse kinematics of a serial robotic arm that complements existing robotics curriculum. The experiential learning experience focuses on traditional written answer, simulation in MATLAB, and finally implementation on a robotic platform.

Few studies examined this accessible option when evaluating experiential learning experiences that complement existing robotics curricula. To assess the impact of this robotic arm kit in an undergraduate course, we implemented an educational intervention that allowed us insight into student perceptions, takeaways on the course and activities involving the robotic arm, and the impact of the course on their career outlook when comparing activities that involved use of the robotic arm and those that did not. Details on the design, development and implementation of the learning activities is provided. Both quantitative and qualitative data were collected and analyzed. The results presented in this paper discuss students finding the learning activities on the robotic arms more helpful than those without, and that students found high value in the hands-on experiences and real-world scenarios offered by the activities using the robotic arm. Challenges to implementation of the robotic arms are discussed, including students’ prior knowledge of using robotic arms.
Document ID
20230016947
Acquisition Source
2230 Support
Document Type
Conference Paper
Authors
Eric J. Markvicka
(University of Nebraska–Lincoln Lincoln, Nebraska, United States)
Jason Finnegan
(University of Nebraska–Lincoln Lincoln, Nebraska, United States)
Kasey Moomau
(University of Nebraska–Lincoln Lincoln, Nebraska, United States)
Amie S. Sommers
(University of Nebraska–Lincoln Lincoln, Nebraska, United States)
Markeya S. Peteranetz
(University of Nebraska–Lincoln Lincoln, Nebraska, United States)
Tareq A. Daher
(University of Nebraska–Lincoln Lincoln, Nebraska, United States)
Date Acquired
November 20, 2023
Publication Date
June 25, 2023
Publication Information
Publication: 2023 ASEE Annual Conference & Exposition
Publisher: American Society For Engineering Education
Issue Publication Date: June 25, 2023
URL: https://peer.asee.org/42983
Subject Category
Engineering (General)
Meeting Information
Meeting: 2023 ASEE Annual Conference & Exposition
Location: Baltimore, MD
Country: US
Start Date: June 25, 2023
End Date: June 28, 2023
Sponsors: American Society For Engineering Education
Funding Number(s)
CONTRACT_GRANT: 80NSSC20M0112
Distribution Limits
Public
Copyright
Use by or on behalf of the US Gov. Permitted.
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