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Estimation of weapon-radius versus maneuverability trade-off for air-to-air combatA chase in a horizontal plane between a pursuer with a large capture radius and a more maneuverable evading vehicle is examined with constant-speed vehicle models. An approximation to the 'sidestepping' maneuver of the Homicidal Chauffeur Game is modified to account for the effect of evader turning rate, and an estimate of capture radius required is so obtained which agrees remarkably well with Cockayne's point-capture result. The maneuver assumes central importance for barrier surfaces appearing in the Game of Two Cars. Results are given for required weapon capture-radius in terms of the maneuverability of the two vehicles. Some calculations of capture radius are presented.
Document ID
19770036935
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Kelley, H. J.
(Analytical Mechanics Associates, Inc. Jericho, NY, United States)
Lefton, L.
(Analytical Mechanics Associates, Inc. Jericho, N.Y., United States)
Date Acquired
August 9, 2013
Publication Date
January 1, 1977
Subject Category
Aeronautics (General)
Report/Patent Number
AIAA PAPER 77-35
Meeting Information
Meeting: Aerospace Sciences Meeting
Location: Los Angeles, CA
Start Date: January 24, 1977
End Date: January 26, 1977
Sponsors: American Institute of Aeronautics and Astronautics
Accession Number
77A19787
Funding Number(s)
CONTRACT_GRANT: NAS2-8738
Distribution Limits
Public
Copyright
Other

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