Parallelism and pipelining in high-speed digital simulatorsThe attainment of high computing speed as measured by the computational throughput is seen as one of the most challenging requirements. It is noted that high speed is cardinal in several distinct classes of applications. These classes are then discussed; they comprise (1) the real-time simulation of dynamic systems , (2) distributed parameter systems, and (3) mixed lumped and distributed systems. From the 1950s on, the quest for high speed in digital simulators concentrated on overcoming the limitations imposed by the so-called von Neumann bottleneck. Two major architectural approaches have made ig possible to circumvent this bottleneck and attain high speeds. These are pipelining and parallelism. Supercomputers, peripheral array processors, and microcomputer networks are then discussed.
Document ID
19840029089
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Karplus, W. J. (California, University Los Angeles, CA, United States)