NASA Logo

NTRS

NTRS - NASA Technical Reports Server

Back to Results
Generating soft shadows with a depth buffer algorithmComputer-synthesized shadows used to appear with a sharp edge when cast onto a surface. At present the production of more realistic, soft shadows is considered. However, significant costs arise in connection with such a representation. The current investigation is concerned with a pragmatic approach, which combines an existing shadowing method with a popular visible surface rendering technique, called a 'depth buffer', to generate soft shadows resulting from light sources of finite extent. The considered method represents an extension of Crow's (1977) shadow volume algorithm.
Document ID
19850031764
Acquisition Source
Legacy CDMS
Document Type
Reprint (Version printed in journal)
Authors
Brotman, L. S.
(AT&T Bell Laboratories Murray Hill, NJ, United States)
Badler, N. I.
(Pennsylvania, University Philadelphia, PA, United States)
Date Acquired
August 12, 2013
Publication Date
October 1, 1984
Publication Information
Publication: IEEE Computer Graphics and Applications
Volume: 4
ISSN: 0272-1716
Subject Category
Computer Operations And Hardware
Accession Number
85A13915
Funding Number(s)
CONTRACT_GRANT: NAS9-16634
Distribution Limits
Public
Copyright
Other

Available Downloads

There are no available downloads for this record.
No Preview Available