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A two-dimensional air-to-air combat game - Toward an air-combat advisory systemAir-to-air combat is modeled as a discrete differential game, and by constraining the game to searching for the best guidance laws from the sets of those considered for each opponent, feedback and outcome charts are obtained which can be used to turn one of the automatic opponents into an intelligent opponent against a human pilot. A one-on-one two-dimensional fully automatic, or manned versus automatic, air-to-air combat game has been designed which includes both attack and evasion alternatives for both aircraft. Guidance law selection occurs by flooding the initial-condition space with four simulated fights for each initial condition, depicting the various attack/evasion strategies for the two opponents, and recording the outcomes. For each initial condition, the minimax method from differential games is employed to determine the best choice from the available strategies.
Document ID
19870063205
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Neuman, Frank
(NASA Ames Research Center Moffett Field, CA, United States)
Date Acquired
August 13, 2013
Publication Date
January 1, 1987
Subject Category
Aeronautics (General)
Report/Patent Number
AIAA PAPER 87-2395
Accession Number
87A50479
Distribution Limits
Public
Copyright
Other

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