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Two-target game model of an air combat with fire-and-forget all-aspect missilesAn air combat duel between similar aggressive fighter aircraft, both equipped with the same type of guided missiles, is formulated as a two-target differential game using the dynamic model of the game of two identical cars. Each of the identical target sets represents the effective firing envelope of an all-aspect fire-and-forget air-to-air missile. The firing range limits depend on the target aspect angle and are approximated by analytical functions. The maximum range, computed by taking into account the optimal missile avoidance maneuver of the target, determines the no-escape firing envelope. The solution consists of the decomposition of the game space into four regions: the respective winning zones of the two opponents, the draw zone, and the region where the game terminates by a mutual kill. The solution provides a new insight for future air combat analysis.
Document ID
19900030891
Acquisition Source
Legacy CDMS
Document Type
Reprint (Version printed in journal)
External Source(s)
Authors
Davidovitz, A.
(Rafael Armament Development Authority Haifa, Israel)
Shinar, J.
(Technion - Israel Institute of Technology Haifa, United States)
Date Acquired
August 14, 2013
Publication Date
November 1, 1989
Publication Information
Publication: Journal of Optimization Theory and Applications
Volume: 63
ISSN: 0022-3239
Subject Category
Systems Analysis
Accession Number
90A17946
Funding Number(s)
CONTRACT_GRANT: NCCW-4
Distribution Limits
Public
Copyright
Other

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