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Collision detection for spacecraft proximity operationsA new collision detection algorithm has been developed for use when two spacecraft are operating in the same vicinity. The two spacecraft are modeled as unions of convex polyhedra, where the resulting polyhedron many be either convex or nonconvex. The relative motion of the two spacecraft is assumed to be such that one vehicle is moving with constant linear and angular velocity with respect to the other. Contacts between the vertices, faces, and edges of the polyhedra representing the two spacecraft are shown to occur when the value of one or more of a set of functions is zero. The collision detection algorithm is then formulated as a search for the zeros (roots) of these functions. Special properties of the functions for the assumed relative trajectory are exploited to expedite the zero search. The new algorithm is the first algorithm that can solve the collision detection problem exactly for relative motion with constant angular velocity. This is a significant improvement over models of rotational motion used in previous collision detection algorithms.
Document ID
19910045138
Acquisition Source
Legacy CDMS
Document Type
Reprint (Version printed in journal)
Authors
Vaughan, Robin M.
(JPL Pasadena, CA, United States)
Bergmann, Edward V.
(Charles Stark Draper Laboratory, Inc. Cambridge, MA, United States)
Walker, Bruce K.
(Cincinnati, University OH, United States)
Date Acquired
August 14, 2013
Publication Date
April 1, 1991
Publication Information
Publication: Journal of Guidance, Control, and Dynamics
Volume: 14
ISSN: 0731-5090
Subject Category
Space Communications, Spacecraft Communications, Command And Tracking
Accession Number
91A29761
Funding Number(s)
CONTRACT_GRANT: NAS9-17560
Distribution Limits
Public
Copyright
Other

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