Surface reconstruction from scattered data through pruning of unstructured gridsThis paper describes an algorithm for reconstructing a surface from a randomly digitized object. Scan data (treated as a cloud of points) is first tesselated out to its convex hull using Delaunay triangulation. The line-of-sight between each surface point and the scanning device is traversed, and any tetrahedra which are pierced by it are removed. The remaining tetrahedra form an approximate solid model of the scanned object. Due to the inherently limited resolution of any scan, this algorithm requires two additional procedures to produce a smooth, polyhedral surface: one process removes long, narrow tetrahedra which span indentations in the surface between digitized points; the other smooths sharp edges. The results for a moderately resolved sample body and a highly resolved aircraft are displayed.
Document ID
19910056135
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Maksymiuk, C. M. (NASA Ames Research Center Moffett Field, CA, United States)
Merriam, M. L. (NASA Ames Research Center Moffett Field, CA, United States)