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A preliminary empirical evaluation of virtual reality as an instructional medium for visual-spatial tasksWe explored the training potential of Virtual Reality (VR) technology. Thirty-one adults were trained and tested on spatial skills in a VR. They learned a sequence of button and knob responses on a VR console and performed flawlessly on the same console. Half were trained with a rote strategy; the rest used a meaningful strategy. Response times were equivalent for both groups and decreased significantly over five test trials indicating that learning continued on VR tests. The same subjects practiced navigating through a VR building, which had three floors with four rooms on each floor. The dependent measure was the number of rooms traversed on routes that differed from training routes. Many subjects completed tests in the fewest rooms possible. All subjects learned configurational knowledge according to the criterion of taking paths that were significantly shorter than those predicted by a random walk as determined by a Monte Carlo analysis. The results were discussed as a departure point for empirically testing the training potential of VR technology.
Document ID
19930022962
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Regian, J. Wesley
(Air Force Systems Command Brooks AFB, TX, United States)
Shebilske, Wayne
(Air Force Systems Command Brooks AFB, TX, United States)
Monk, John M.
(Galaxy Scientific Corp. Lackland AFB, TX., United States)
Date Acquired
September 6, 2013
Publication Date
February 1, 1993
Publication Information
Publication: NASA. Lyndon B. Johnson Space Center, The Sixth Annual Workshop on Space Operations Applications and Research (SOAR 1992)
Subject Category
Man/System Technology And Life Support
Accession Number
93N32151
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.

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