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Scheduling time-critical graphics on multiple processorsThis paper describes an algorithm for the scheduling of time-critical rendering and computation tasks on single- and multiple-processor architectures, with minimal pipelining. It was developed to manage scientific visualization scenes consisting of hundreds of objects, each of which can be computed and displayed at thousands of possible resolution levels. The algorithm generates the time-critical schedule using progressive-refinement techniques; it always returns a feasible schedule and, when allowed to run to completion, produces a near-optimal schedule which takes advantage of almost the entire multiple-processor system.
Document ID
19950019450
Acquisition Source
Legacy CDMS
Document Type
Other
Authors
Meyer, Tom W.
(Brown Univ. Providence, RI, United States)
Hughes, John F.
(Brown Univ. Providence, RI, United States)
Date Acquired
September 6, 2013
Publication Date
January 20, 1995
Publication Information
Publication: Three-Dimensional User Interfaces for Scientific visualization
Subject Category
Computer Programming And Software
Accession Number
95N25870
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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