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Human motion planning based on recursive dynamics and optimal control techniquesThis paper presents an efficient optimal control and recursive dynamics-based computer animation system for simulating and controlling the motion of articulated figures. A quasi-Newton nonlinear programming technique (super-linear convergence) is implemented to solve minimum torque-based human motion-planning problems. The explicit analytical gradients needed in the dynamics are derived using a matrix exponential formulation and Lie algebra. Cubic spline functions are used to make the search space for an optimal solution finite. Based on our formulations, our method is well conditioned and robust, in addition to being computationally efficient. To better illustrate the efficiency of our method, we present results of natural looking and physically correct human motions for a variety of human motion tasks involving open and closed loop kinematic chains.
Document ID
20040087841
Acquisition Source
Legacy CDMS
Document Type
Reprint (Version printed in journal)
External Source(s)
Authors
Lo, Janzen
(School of Engineering and Applied Sciences, University of Pennsylvania Philadelphia, PA 19104, United States)
Huang, Gang
Metaxas, Dimitris
Date Acquired
August 21, 2013
Publication Date
November 1, 2002
Publication Information
Publication: Multibody system dynamics
Volume: 8
Issue: 4
ISSN: 1384-5640
Subject Category
Life Sciences (General)
Distribution Limits
Public
Copyright
Other
Keywords
Non-NASA Center
NASA Discipline Space Human Factors

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