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Presence Personalization and Persistence: A New Approach to Building Archives to Support Collaborative ResearchWe discuss approaches to building archives that support the way most science is done. Today research is done in formal teams and informal groups. However our on-line services are designed to work with a single user. We have begun prototyping a new approach to building archives in which support for collaborative research is built in from the start. We organize the discussion along three elements that we believe to be necessary for effective support: We must enable user presence in the archive environment; users must be able to interact. Users must be able to personalize the environment, adding data and capabilities useful to themselves and their team. These changes must be persistent: subsequent sessions must be able to build upon previous sessions. In building the archive we see the large multi-player interactive games as a paradigm of how this approach can work. These three 'P's are essential in gaming as well and we shall use insights from the gaming world and virtual reality systems like Second Life in our prototype.
Document ID
20080037786
Acquisition Source
Goddard Space Flight Center
Document Type
Conference Paper
Authors
McGlynn, Thomas A.
(NASA Goddard Space Flight Center Greenbelt, MD, United States)
Date Acquired
August 24, 2013
Publication Date
November 2, 2008
Subject Category
Documentation And Information Science
Meeting Information
Meeting: Astronomical Data Analysis Systems and Software (ADASS meeting)
Location: Quebec
Country: Canada
Start Date: November 2, 2008
End Date: November 6, 2008
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.

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