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Cognitive Assessment of Movement-Based Computer GamesThis paper examines the possibility that dance games such as Dance Dance Revolution or StepMania enhance the cognitive abilities that are critical to academic achievement. These games appear to place a high cognitive load on working memory requiring the player to convert a visual signal to a physical movement up to 7 times per second. Players see a pattern of directions displayed on the screen and they memorise these as a dance sequence. Other researchers have found that attention span and memory ability, both cognitive abilities required for academic achievement, are improved through the use of physical movement and exercise. This paper reviews these claims and documents tool development for on-going research by the author.
Document ID
20080040972
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Kearney, Paul
(Deakin Univ. Melbourne, Australia)
Date Acquired
August 24, 2013
Publication Date
August 1, 2008
Publication Information
Publication: MODSIM World 2007 Conference and Expo: Select Papers and Presentations from the Education and Training Track
Subject Category
Social And Information Sciences (General)
Distribution Limits
Public
Copyright
Public Use Permitted.
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