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Workshop Report on Virtual Worlds and Immersive EnvironmentsThe workshop revolved around three framing ideas or scenarios about the evolution of virtual environments: 1. Remote exploration: The ability to create high fidelity environments rendered from external data or models such that exploration, design and analysis that is truly interoperable with the physical world can take place within them. 2. We all get to go: The ability to engage anyone in being a part of or contributing to an experience (such as a space mission), no matter their training or location. It is the creation of a new paradigm for education, outreach, and the conduct of science in society that is truly participatory. 3. Become the data: A vision of a future where boundaries between the physical and the virtual have ceased to be meaningful. What would this future look like? Is this plausible? Is it desirable? Why and why not?
Document ID
20090036994
Document Type
Conference Paper
Authors
Langhoff, Stephanie R. (NASA Ames Research Center Moffett Field, CA, United States)
Cowan-Sharp, Jessy (Stinger Ghaffarin Technologies, Inc. Greenbelt, MD, United States)
Dodson, Karen E. (Lockheed Martin Space Operations Moffett Field, CA, United States)
Damer, Bruce (DigitalSpace Corp. Santa Cruz, CA, United States)
Ketner, Bob (Studio SFO United States)
Date Acquired
August 24, 2013
Publication Date
May 15, 2009
Subject Category
Lunar and Planetary Science and Exploration
Report/Patent Number
ARC-E-DAA-TN584
NASA/CP-2009-214598
Meeting Information
Workshop Report on Virtual Worlds and Immersive Environments(Moffett Field, CA)
Funding Number(s)
CONTRACT_GRANT: NN11111111
CONTRACT_GRANT: D1
Distribution Limits
Public
Copyright
Other