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NASA's Hybrid Reality Lab: One Giant Leap for Full DiveThis presentation demonstrates how NASA is using consumer VR headsets, game engine technology and NVIDIA's GPUs to create highly immersive future training systems augmented with extremely realistic haptic feedback, sound, additional sensory information, and how these can be used to improve the engineering workflow. Include in this presentation is an environment simulation of the ISS, where users can interact with virtual objects, handrails, and tracked physical objects while inside VR, integration of consumer VR headsets with the Active Response Gravity Offload System, and a space habitat architectural evaluation tool. Attendees will learn how the best elements of real and virtual worlds can be combined into a hybrid reality environment with tangible engineering and scientific applications.
Document ID
20170005616
Acquisition Source
Johnson Space Center
Document Type
Conference Paper
Authors
Delgado, Francisco J.
(NASA Johnson Space Center Houston, TX, United States)
Noyes, Matthew
(NASA Johnson Space Center Houston, TX, United States)
Date Acquired
June 15, 2017
Publication Date
May 8, 2017
Subject Category
Cybernetics, Artificial Intelligence And Robotics
Report/Patent Number
JSC-CN-39522-1
Meeting Information
Meeting: GPU Technology Conference (GTC) 2017
Location: San Jose, CA
Country: United States
Start Date: May 8, 2017
End Date: May 11, 2017
Sponsors: Nvidia Corp.
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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