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Human Activity Behavior and Gesture Generation in Virtual Worlds for Long- Duration Space MissionsA virtual worlds presentation technique with embodied, intelligent agents is being developed as an instructional medium suitable to present in situ training on long term space flight. The system combines a behavioral element based on finite state automata, a behavior based reactive architecture also described as subsumption architecture, and a belief-desire-intention agent structure. These three features are being integrated to describe a Brahms virtual environment model of extravehicular crew activity which could become a basis for procedure training during extended space flight.
Document ID
20070038353
Acquisition Source
Ames Research Center
Document Type
Conference Paper
Authors
Sierhuis, Maarten
(Research Inst. for Advanced Computer Science Moffett Field, CA, United States)
Clancey, William J.
(NASA Ames Research Center Moffett Field, CA, United States)
Damer, Bruce
(DigitalSpace Corp. Santa Cruz, CA, United States)
Brodsky, Boris
(Science Applications International Corp. Moffett Field, CA, United States)
vanHoff, Ron
(QSS Group, Inc. Moffett Field, CA, United States)
Date Acquired
August 24, 2013
Publication Date
June 15, 2007
Publication Information
Publication: Intelligent Motion and Interaction Within Virtual Environments
Subject Category
Cybernetics, Artificial Intelligence And Robotics
Distribution Limits
Public
Copyright
Public Use Permitted.
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