Intelligent Motion and Interaction Within Virtual EnvironmentsWhat makes virtual actors and objects in virtual environments seem real? How can the illusion of their reality be supported? What sorts of training or user-interface applications benefit from realistic user-environment interactions? These are some of the central questions that designers of virtual environments face. To be sure simulation realism is not necessarily the major, or even a required goal, of a virtual environment intended to communicate specific information. But for some applications in entertainment, marketing, or aspects of vehicle simulation training, realism is essential. The following chapters will examine how a sense of truly interacting with dynamic, intelligent agents may arise in users of virtual environments. These chapters are based on presentations at the London conference on Intelligent Motion and Interaction within a Virtual Environments which was held at University College, London, U.K., 15-17 September 2003.
Document ID
20070038349
Acquisition Source
Ames Research Center
Document Type
Conference Proceedings
Authors
Ellis, Stephen R. (NASA Ames Research Center Moffett Field, CA, United States)
Slater, Mel (University Coll. London, United Kingdom)
Alexander, Thomas (Research Inst. for Communication, Information Processing and Ergonomics Wachtberg-Werthhoven, Germany)
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