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Why Games Work and the Science of LearningIn 2010, the Navy formally added the Damage Control Trainer (DCT) to the recruit training program at Great Lakes, Illinois. Despite the incredibly dense training schedule at the Navy's boot camp, the instructors were willing to set aside two hours of time for recruits to play a game. Why? Because it worked. Even with just one hour of play, research showed that recruits gained a 50-80% improvement in performance that transferred to Battle Stations 21 (B821), the Navy's capstone training event. This paper explores why games makes these kinds of results possible. It argues that the things that are known to improve learning are almost exactly the same reasons why games work: the time-honored laws of learning. It concludes that the traditional gulf between instructional design and game design is really an issue of perspective, rather than fundamentals.
Document ID
20130008648
Document Type
Conference Paper
Authors
Murphy, Curtiss (Alion Science and Technology United States)
Date Acquired
August 27, 2013
Publication Date
March 1, 2012
Publication Information
Publication: Selected Papers Presented at MODSIM World 2011 Conference and Expo
Subject Category
Social and Information Sciences (General)
Distribution Limits
Public
Copyright
Public Use Permitted.

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IDRelationTitle20130008625Analytic PrimarySelected Papers Presented at MODSIM World 2011 Conference and Expo