Selected Papers Presented at MODSIM World 2011 Conference and ExpoSelected papers from MODSIM World 2011 Conference & Expo are contained in this NASA Conference Publication (CP). MODSIM World 2011 was held in Virginia Beach, Virginia, October 11-14, 2011. The theme of the 2011 conference & expo was "Overcoming Critical Global Challenges with Modeling & Simulation". The conference program consisted of five technical tracks - Defense, Homeland Security & First Responders; Education; Health & Medicine; The Human Dimension; and Serious Games & Virtual Worlds.
Document ID
20130008625
Acquisition Source
Langley Research Center
Document Type
Conference Proceedings
Authors
Pinelli, Thomas E. (NASA Langley Research Center Hampton, VA, United States)
Bullock, Leanna S. (Alliant Techsystems, Inc. Hampton, VA, United States)
IDRelationTitle20130008631WorkThe Impact of Incentivizing the Use of Feedback on Learning and Performance in Educational Videogames20130008665WorkOvercoming the Critical Shortage of STEM - Prepared Secondary Students Through Modeling and Simulation20130008666WorkAnalog Design for Digital Deployment of a Serious Leadership Game20130008628WorkUsing M and S to Improve Human Decision Making and Achieve Effective Problem Solving in an International Environment20130008667WorkHigh Resolution Visualization Applied to Future Heavy Airlift Concept Development and Evaluation20130008681WorkCognitive Network Modeling as a Basis for Characterizing Human Communication Dynamics and Belief Contagion in Technology Adoption20130008629WorkThe Human Dimension of Closing the Training Gap for Fifth-Generation Fighters20130008654WorkDisaster Response Modeling Through Discrete-Event Simulation20130008662WorkUnderstanding Group/Party Affiliation Using Social Networks and Agent-Based Modeling20130008638WorkA First Person Shooter/Real Time Strategy Hybrid: Lessons Learned20130008664WorkAn Agent-Based Model of New Venture Creation: Conceptual Design for Simulating Entrepreneurship20130008646WorkSensing and Virtual Worlds - A Survey of Research Opportunities20130008678WorkA Human View Model for Socio-Technical Interactions20130008670WorkExploring the Use of Computer Simulations in Unraveling Research and Development Governance Problems20130008632WorkFramework for Architecture Trade Study Using MBSE and Performance Simulation20130008635WorkAutomatic Facial Expression Recognition and Operator Functional State20130008626WorkData Farming and the Exploration of Inter-Agency, Inter-Disciplinary, and International "What If?" Questions20130008645WorkEffects of a Pedagogical Agent's Emotional Expressiveness on Learner Perceptions20130008650WorkPredicting the Impacts of Intravehicular Displays on Driving Performance with Human Performance Modeling20130008652WorkBiomedical Simulation Models of Human Auditory Processes20130008660WorkCommand Center Training Tool (C2T2)20130008634WorkUnderstanding the Impact of User Frustration Intensities on Task Performance Using the OCC Theory of Emotions20130008680WorkInteroperability Standards for Medical Simulation Systems20130008637WorkA Systematic Approach for Real-Time Operator Functional State Assessment20130008658WorkA Storm's Approach; Hurricane Shelter Training in a Digital Age20130008627WorkWeb-Based Predictive Analytics to Improve Patient Flow in the Emergency Department20130008679WorkDeveloping Culture-Adaptive Competency Through Experiences with Expressive Avatars20130008655WorkColonel Blotto Games and Lancaster's Equations: A Novel Military Modeling Combination20130008673WorkUsing Agent Based Modeling (ABM) to Develop Cultural Interaction Simulations20130008649WorkPhysiological Based Simulator Fidelity Design Guidance20130008659WorkInnovating Training through Immersive Environments: Generation Y, Exploratory Learning, and Serious Games20130008641WorkVirtual Worlds; Real Learning: Design Principles for Engaging Immersive Environments20130008671WorkEngagement Assessment Using EEG Signals20130008647WorkCrossing the Virtual World Barrier with OpenAvatar20130008674WorkMission Assurance Modeling and Simulation: A Cyber Security Roadmap20130008682WorkModern Warfare: An M and S Examination of the Dynamic Impact of Warlords and Insurgents on State Stability20130008642WorkMetaverse Utilization in the EFL Classroom - A Study. Second Life (Register Trademark) as Part of an Institution's Curriculum20130008675WorkDesktop Modeling and Simulation: Parsimonious, yet Effective Discrete-Event Simulation Analysis20130008669WorkGPR Imaging for Deeply Buried Objects: A Comparative Study Based on FDTD Models and Field Experiments20130008640WorkThe Role of Game Based Learning in the Health Literacy of African American Adolescent Males20130008630WorkMission at Mubasi - A Simulation for Leadership Development20130008683WorkA Model of Rapid Radicalization Behavior Using Agent-Based Modeling and Quorum Sensing20130008651WorkDefining Learning Space in a Serious Game in Terms of Operative and Resultant Actions20130008633WorkUsing Random Forest Models to Predict Organizational Violence20130008677WorkZero-Fidelity Simulation: Engaging Team Coordination without Physical, Functional, or Psychological Re-Creation20130008644WorkModeling a Civil Event Case Study for Consequence Management Using the IMPRINT Forces Module20130008672WorkAssessing Tsunami Vulnerabilities of Geographies with Shallow Water Equations20130008656WorkEmergent Capabilities Converging into M and S 2.020130008668WorkWargaming in Both Rectilinear and Hexagonal Spaces20130008643WorkCognitive Systems Modeling and Analysis of Command and Control Systems20130008639WorkImplementing Artificial Intelligence Behaviors in a Virtual World20130008648WorkWhy Games Work and the Science of Learning20130008626WorkData Farming and the Exploration of Inter-Agency, Inter-Disciplinary, and International "What If?" Questions20130008627WorkWeb-Based Predictive Analytics to Improve Patient Flow in the Emergency Department20130008628WorkUsing M and S to Improve Human Decision Making and Achieve Effective Problem Solving in an International Environment20130008629WorkThe Human Dimension of Closing the Training Gap for Fifth-Generation Fighters20130008630WorkMission at Mubasi - A Simulation for Leadership Development20130008631WorkThe Impact of Incentivizing the Use of Feedback on Learning and Performance in Educational Videogames20130008632WorkFramework for Architecture Trade Study Using MBSE and Performance Simulation20130008633WorkUsing Random Forest Models to Predict Organizational Violence20130008634WorkUnderstanding the Impact of User Frustration Intensities on Task Performance Using the OCC Theory of Emotions20130008635WorkAutomatic Facial Expression Recognition and Operator Functional State20130008637WorkA Systematic Approach for Real-Time Operator Functional State Assessment20130008638WorkA First Person Shooter/Real Time Strategy Hybrid: Lessons Learned20130008639WorkImplementing Artificial Intelligence Behaviors in a Virtual World20130008640WorkThe Role of Game Based Learning in the Health Literacy of African American Adolescent Males20130008641WorkVirtual Worlds; Real Learning: Design Principles for Engaging Immersive Environments20130008642WorkMetaverse Utilization in the EFL Classroom - A Study. Second Life (Register Trademark) as Part of an Institution's Curriculum20130008643WorkCognitive Systems Modeling and Analysis of Command and Control Systems20130008644WorkModeling a Civil Event Case Study for Consequence Management Using the IMPRINT Forces Module20130008645WorkEffects of a Pedagogical Agent's Emotional Expressiveness on Learner Perceptions20130008646WorkSensing and Virtual Worlds - A Survey of Research Opportunities20130008647WorkCrossing the Virtual World Barrier with OpenAvatar20130008648WorkWhy Games Work and the Science of Learning20130008649WorkPhysiological Based Simulator Fidelity Design Guidance20130008650WorkPredicting the Impacts of Intravehicular Displays on Driving Performance with Human Performance Modeling20130008651WorkDefining Learning Space in a Serious Game in Terms of Operative and Resultant Actions20130008652WorkBiomedical Simulation Models of Human Auditory Processes20130008654WorkDisaster Response Modeling Through Discrete-Event Simulation20130008655WorkColonel Blotto Games and Lancaster's Equations: A Novel Military Modeling Combination20130008656WorkEmergent Capabilities Converging into M and S 2.020130008657WorkJELC-LITE: Unconventional Instructional Design for Special Operations Training20130008658WorkA Storm's Approach; Hurricane Shelter Training in a Digital Age20130008659WorkInnovating Training through Immersive Environments: Generation Y, Exploratory Learning, and Serious Games20130008660WorkCommand Center Training Tool (C2T2)20130008662WorkUnderstanding Group/Party Affiliation Using Social Networks and Agent-Based Modeling20130008664WorkAn Agent-Based Model of New Venture Creation: Conceptual Design for Simulating Entrepreneurship20130008665WorkOvercoming the Critical Shortage of STEM - Prepared Secondary Students Through Modeling and Simulation20130008666WorkAnalog Design for Digital Deployment of a Serious Leadership Game20130008667WorkHigh Resolution Visualization Applied to Future Heavy Airlift Concept Development and Evaluation20130008668WorkWargaming in Both Rectilinear and Hexagonal Spaces20130008669WorkGPR Imaging for Deeply Buried Objects: A Comparative Study Based on FDTD Models and Field Experiments20130008670WorkExploring the Use of Computer Simulations in Unraveling Research and Development Governance Problems20130008671WorkEngagement Assessment Using EEG Signals20130008672WorkAssessing Tsunami Vulnerabilities of Geographies with Shallow Water Equations20130008673WorkUsing Agent Based Modeling (ABM) to Develop Cultural Interaction Simulations20130008674WorkMission Assurance Modeling and Simulation: A Cyber Security Roadmap20130008675WorkDesktop Modeling and Simulation: Parsimonious, yet Effective Discrete-Event Simulation Analysis20130008677WorkZero-Fidelity Simulation: Engaging Team Coordination without Physical, Functional, or Psychological Re-Creation20130008678WorkA Human View Model for Socio-Technical Interactions20130008679WorkDeveloping Culture-Adaptive Competency Through Experiences with Expressive Avatars20130008680WorkInteroperability Standards for Medical Simulation Systems20130008681WorkCognitive Network Modeling as a Basis for Characterizing Human Communication Dynamics and Belief Contagion in Technology Adoption20130008682WorkModern Warfare: An M and S Examination of the Dynamic Impact of Warlords and Insurgents on State Stability20130008683WorkA Model of Rapid Radicalization Behavior Using Agent-Based Modeling and Quorum Sensing20130008657WorkJELC-LITE: Unconventional Instructional Design for Special Operations Training