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Nonlinear zero-sum differential game analysis by singular perturbation methodsA class of nonlinear, zero-sum differential games, exhibiting time-scale separation properties, can be analyzed by singular-perturbation techniques. The merits of such an analysis, leading to an approximate game solution, as well as the 'well-posedness' of the formulation, are discussed. This approach is shown to be attractive for investigating pursuit-evasion problems; the original multidimensional differential game is decomposed to a 'simple pursuit' (free-stream) game and two independent (boundary-layer) optimal-control problems. Using multiple time-scale boundary-layer models results in a pair of uniformly valid zero-order composite feedback strategies. The dependence of suboptimal strategies on relative geometry and own-state measurements is demonstrated by a three dimensional, constant-speed example. For game analysis with realistic vehicle dynamics, the technique of forced singular perturbations and a variable modeling approach is proposed. Accuracy of the analysis is evaluated by comparison with the numerical solution of a time-optimal, variable-speed 'game of two cars' in the horizontal plane.
Document ID
19820021438
Acquisition Source
Legacy CDMS
Document Type
Technical Memorandum (TM)
Authors
Sinar, J.
(NASA Ames Research Center Moffett Field, CA, United States)
Farber, N.
(NASA Ames Research Center Moffett Field, CA, United States)
Date Acquired
September 4, 2013
Publication Date
July 1, 1982
Subject Category
Aircraft Design, Testing And Performance
Report/Patent Number
A-8998
NASA-TM-84271
NAS 1.15:84271
Report Number: A-8998
Report Number: NASA-TM-84271
Report Number: NAS 1.15:84271
Accession Number
82N29314
Funding Number(s)
PROJECT: RTOP 505-34-11-11-00
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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