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A formulation and analysis of combat gamesCombat is formulated as a dynamical encounter between two opponents, each of whom has offensive capabilities and objectives. With each opponent is associated a target in the event space in which he endeavors to terminate the combat, thereby winning. If the combat terminates in both target sets simultaneously or in neither, a joint capture or a draw, respectively, is said to occur. Resolution of the encounter is formulated as a combat game; namely, as a pair of competing event-constrained differential games. If exactly one of the players can win, the optimal strategies are determined from a resulting constrained zero-sum differential game. Otherwise the optimal strategies are computed from a resulting non-zero-sum game. Since optimal combat strategies frequencies may not exist, approximate of delta-combat games are also formulated leading to approximate or delta-optimal strategies. To illustrate combat games, an example, called the turret game, is considered. This game may be thought of as a highly simplified model of air combat, yet it is sufficiently complex to exhibit a rich variety of combat behavior, much of which is not found in pursuit-evasion games.
Document ID
19850025432
Acquisition Source
Legacy CDMS
Document Type
Technical Publication (TP)
Authors
Heymann, M.
(Technion-Israel Inst. of Tech. Haifa, United States)
Ardema, M. D.
(NASA Ames Research Center Moffett Field, CA, United States)
Rajan, N.
(Stanford Univ. Calif., United States)
Date Acquired
September 5, 2013
Publication Date
June 1, 1985
Subject Category
Systems Analysis
Report/Patent Number
REPT-85022
NAS 1.60:2487
NASA-TP-2487
Accession Number
85N33745
Funding Number(s)
PROJECT: RTOP 505-34-11
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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