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Interactive Collision DetectionThe assembly of Space Station Freedom will require operations where large bodies are manipulated in close proximity to one other. A fast and reliable method for performing collision detection would greatly benefit the development and verification of such operations. The Interactive Graphics and Operations Analysis Laboratory (IGOAL) has developed an algorithm for performing collision detection which provides accurate results at interactive speeds. This algorithm uses a highly-optimized ray tracer for performing the analysis. The purpose of this presentation is to describe the algorithm and demonstrate its capabilities.
Document ID
19930002775
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Brad Bell
(Barrios Technology, Inc. Houston, TX, United States)
Date Acquired
September 6, 2013
Publication Date
February 1, 1992
Publication Information
Publication: Fifth Annual Workshop on Space Operations Applications and Research (SOAR 1991)
Publisher: National Aeronautics and Space Administration
Volume: 1
Subject Category
Cybernetics
Report/Patent Number
NASA/CP-3127/Vol I
Meeting Information
Meeting: Space Operation, Application and Research Symposium
Location: Houston, TX
Country: US
Start Date: July 9, 1991
End Date: July 11, 1991
Sponsors: National Aeronautics and Space Administration, University of Houston - Clear Lake, U.S. Air Force Phillips Laboratory
Accession Number
93N11963
Distribution Limits
Public
Copyright
Portions of document may include copyright protected material.

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