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Interactive collision detectionThe assembly of Space Station Freedom will require operations where large bodies are manipulated in close proximity to one other. A fast and reliable method for performing collision detection would greatly benefit the development and verification of such operations. The Interactive Graphics and Operations Analysis Laboratory (IGOAL) has developed an algorithm for performing collision detection which provides accurate results at interactive speeds. This algorithm uses a highly-optimized ray tracer for performing the analysis. The purpose of this presentation is to describe the algorithm and demonstrate its capabilities.
Document ID
19930002775
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Bell, Brad
(Barrios Technology, Inc. Houston, TX, United States)
Date Acquired
September 6, 2013
Publication Date
January 1, 1992
Publication Information
Publication: NASA. Lyndon B. Johnson Space Center, Fifth Annual Workshop on Space Operations Applications and Research (SOAR 1991), Volume 1
Subject Category
Cybernetics
Accession Number
93N11963
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.

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