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An applications-oriented approach to the development of virtual environmentsThe field of Virtual Reality (VR) is diverse, ranging in scope from research into fundamental enabling technologies to the building of full-scale entertainment facilities. However, the concept of virtual reality means many things to many people. Ideally, a definition of VR should derive from how it can provide solutions to existing challenges in building advanced human computer interfaces. The measure of success for VR lies in its ability to enhance the assimilation of complex information, whether to aid in difficult decision making processes, or to recreate real experiences in a compelling way. This philosophy is described using an example from a VR-based advertising project. The common and unique elements of this example are explained, though the fundamental development process is the same for all virtual environments that support information transfer. In short, this development approach is an applications oriented approach that begins by establishing and prioritizing user requirements and seeks to add value to the information transfer process through the appropriate use of VR technology.
Document ID
19950009565
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Crowe, Michael X.
(GreyStone Technology, Inc. San Diego, CA, United States)
Date Acquired
September 6, 2013
Publication Date
November 1, 1994
Publication Information
Publication: NASA. Johnson Space Center, ISMCR 1994: Topical Workshop on Virtual Reality. Proceedings of the Fourth International Symposium on Measurement and Control in Robotics
Subject Category
Cybernetics
Accession Number
95N15980
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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