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V-Man Generation for 3-D Real Time AnimationThe V-Man project has developed an intuitive authoring and intelligent system to create, animate, control and interact in real-time with a new generation of 3D virtual characters: The V-Men. It combines several innovative algorithms coming from Virtual Reality, Physical Simulation, Computer Vision, Robotics and Artificial Intelligence. Given a high-level task like "walk to that spot" or "get that object", a V-Man generates the complete animation required to accomplish the task. V-Men synthesise motion at runtime according to their environment, their task and their physical parameters, drawing upon its unique set of skills manufactured during the character creation. The key to the system is the automated creation of realistic V-Men, not requiring the expertise of an animator. It is based on real human data captured by 3D static and dynamic body scanners, which is then processed to generate firstly animatable body meshes, secondly 3D garments and finally skinned body meshes.
Document ID
20070038358
Acquisition Source
Ames Research Center
Document Type
Conference Paper
Authors
Nebel, Jean-Christophe
(Glasgow Univ. United Kingdom)
Sibiryakov, Alexander
(Glasgow Univ. United Kingdom)
Ju, Xiangyang
(Glasgow Univ. United Kingdom)
Date Acquired
August 24, 2013
Publication Date
June 15, 2007
Publication Information
Publication: Intelligent Motion and Interaction Within Virtual Environments
Subject Category
Cybernetics, Artificial Intelligence And Robotics
Distribution Limits
Public
Copyright
Public Use Permitted.
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