The Impact of Incentivizing the Use of Feedback on Learning and Performance in Educational VideogamesEducational videogames can be designed to provide instructional feedback responsive to specific actions. However, existing research indicates that students tend to ignore the feedback provided. That is, students often use ineffective help-seeking strategies. Research on the topic of help-seeking in learning environments have primarily focused on the role of cognitive factors, the nature of the help, or issues of timing and frequency. There is a noticeable gap in understanding how to motivate the use provided feedback. This study examined the relation between incentivizing the use of feedback and providing an explanation of the game's scoring rules on math learning in a pre-algebra videogame. A randomized-control design was used, comparing learning outcomes of students who received the incentive with those who did not. Results indicated that students given the incentive to use feedback had significantly higher normalized change scores on math items (d = .53), with stronger effects for students with low academic intrinsic motivation (d = .88 - 1.17).
Document ID
20130008631
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Delacruz, Girlie C. (California Univ. Los Angeles, CA, United States)
Date Acquired
August 27, 2013
Publication Date
March 1, 2012
Publication Information
Publication: Selected Papers Presented at MODSIM World 2011 Conference and Expo
IDRelationTitle20130008625Collected WorksSelected Papers Presented at MODSIM World 2011 Conference and Expo20130008625Collected WorksSelected Papers Presented at MODSIM World 2011 Conference and Expo