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Implementing Artificial Intelligence Behaviors in a Virtual WorldIn this paper, we will present a look at the current state of the art in human-computer interface technologies, including intelligent interactive agents, natural speech interaction and gestural based interfaces. We describe our use of these technologies to implement a cost effective, immersive experience on a public region in Second Life. We provision our Artificial Agents as a German Shepherd Dog avatar with an external rules engine controlling the behavior and movement. To interact with the avatar, we implemented a natural language and gesture system allowing the human avatars to use speech and physical gestures rather than interacting via a keyboard and mouse. The result is a system that allows multiple humans to interact naturally with AI avatars by playing games such as fetch with a flying disk and even practicing obedience exercises using voice and gesture, a natural seeming day in the park.
Document ID
20130008639
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Krisler, Brian
(Raytheon BBN Technologies Cambridge, MA, United States)
Thome, Michael
(Raytheon BBN Technologies Cambridge, MA, United States)
Date Acquired
August 27, 2013
Publication Date
March 1, 2012
Publication Information
Publication: Selected Papers Presented at MODSIM World 2011 Conference and Expo
Subject Category
Cybernetics, Artificial Intelligence And Robotics
Distribution Limits
Public
Copyright
Public Use Permitted.
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