NASA Logo

NTRS

NTRS - NASA Technical Reports Server

Back to Results
Defining Learning Space in a Serious Game in Terms of Operative and Resultant ActionsThis paper explores the distinction between operative and resultant actions in games, and proposes that the learning space created by a serious game is a function of these actions. Further, it suggests a possible relationship between these actions and the forms of cognitive load imposed upon the game player. Association of specific types of cognitive load with respective forms of actions in game mechanics also presents some heuristics for integrating learning content into serious games. Research indicates that different balances of these types of actions are more suitable for novice or experienced learners. By examining these relationships, we can develop a few basic principles of game design which have an increased potential to promote positive learning outcomes.
Document ID
20130008651
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Martin, Michael W.
(Old Dominion Univ. VA, United States)
Shen, Yuzhong
(Old Dominion Univ. VA, United States)
Date Acquired
August 27, 2013
Publication Date
March 1, 2012
Publication Information
Publication: Selected Papers Presented at MODSIM World 2011 Conference and Expo
Subject Category
Systems Analysis And Operations Research
Distribution Limits
Public
Copyright
Public Use Permitted.
No Preview Available