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Zero-Fidelity Simulation: Engaging Team Coordination without Physical, Functional, or Psychological Re-CreationTeam coordination is essential across domains, enabling efficiency and safety. As technology improves, our temptation is to simulate with ever-higher fidelity, by making simulators re-create reality through their physical interfaces, functionality, and by making participants believe they are undertaking the simulated task. However, high-fidelity simulations often miss salient human-human work practices. We introduce the concept of zero-fidelity simulation (ZFS), a move away from literal high-fidelity mimesis of the concrete environment. ZFS alternatively models cooperation and communication as the basis of simulation. The ZFS Team Coordination Game (TeC) is developed from observation of fire emergency response work practice. We identify ways in which team members are mutually dependent on one another for information, and use these as the basis for the ZFS game design. The design creates a need for cooperation by restricting individual activity and requiring communication. The present research analyzes the design of interdependence in the validated ZFS TeC game. We successfully simulate interdependence between roles in emergency response without simulating the concrete environment.
Document ID
20130008677
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Toups, Zachary O.
(Texas A&M Univ. TX, United States)
Hamilton, William A.
(Texas A&M Univ. TX, United States)
Kerne, Andruid
(Texas A&M Univ. TX, United States)
Date Acquired
August 27, 2013
Publication Date
March 1, 2012
Publication Information
Publication: Selected Papers Presented at MODSIM World 2011 Conference and Expo
Subject Category
Systems Analysis And Operations Research
Funding Number(s)
CONTRACT_GRANT: NSF IIS-0803854
CONTRACT_GRANT: NSF IIS-0742947
Distribution Limits
Public
Copyright
Public Use Permitted.
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