NASA Logo

NTRS

NTRS - NASA Technical Reports Server

Back to Results
Developing Culture-Adaptive Competency Through Experiences with Expressive AvatarsModern Warfighters often find themselves in a variety of non-combat roles such as negotiator, peacekeeper, reconstruction, and disaster relief. They are expected to perform these roles within a culture alien to their own. Each individual they encounter brings their own set of values to the interaction that must be understood and reconciled. To navigate the human terrain of these complex interactions, the Warfighter must not only consider the specifics of the target culture, but also identify the stakeholders, recognize the influencing cultural dimensions, and adapt to the situation to achieve the best possible outcome. Vcom3D is using game-based scenarios to develop culturally adaptive competency. The avatars that represent the stakeholders must be able to portray culturally accurate behavior, display complex emotion, and communicate through verbal and non-verbal cues. This paper will discuss the use of emerging game technologies to better simulate human behavior in cross-cultural dilemmas. Nomenclature: culture, adaptive, values, cultural values dimensions, dilemmas, virtual humans, non-verbal communications
Document ID
20130008679
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Silverglate, Daniel S.
(VCom3D, Inc. Orlando, FL, United States)
Sims, Edward M.
(VCom3D, Inc. Orlando, FL, United States)
Glover, Gerald
(Hawaii Pacific Univ. Honolulu, HI, United States)
Friedman, Harris
(Florida Univ. FL, United States)
Date Acquired
August 27, 2013
Publication Date
March 1, 2012
Publication Information
Publication: Selected Papers Presented at MODSIM World 2011 Conference and Expo
Subject Category
Systems Analysis And Operations Research
Funding Number(s)
CONTRACT_GRANT: W91WAW-08-C-0052
CONTRACT_GRANT: W91CRB-09-C-0004
Distribution Limits
Public
Copyright
Public Use Permitted.
No Preview Available