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Impingement Analysis - Unreal Engine ImplementationThe Artemis Program is a NASA initiative to bring humans back to the moon. The HLS is the vehicle chosen to do so. For the HLS to arrive safely, all aspects of the booster separation and landing sequences need to be understood.

The easiest way to understand these events is through visualization. We have used Unreal Engine to show the locations of plume impingement during separation and the result of plume surface interactions on the lunar surface.

Why Unreal Engine?
Unreal Engine is a real-time 3D creation tool with features created by leading experts in visual simulation. These features allow us to quickly iterate upon and improve our visualizations.
Document ID
20250008361
Acquisition Source
Marshall Space Flight Center
Document Type
Poster
Authors
Elijah Crouch
(Amentum Chantilly, Virginia, United States)
Date Acquired
August 13, 2025
Subject Category
Computer Programming and Software
Engineering (General)
Meeting Information
Meeting: Brigham Young University Heat Transfer Class Presentation
Location: Provo, UT
Country: US
Start Date: October 3, 2025
Sponsors: Brigham Young University
Funding Number(s)
CONTRACT_GRANT: 80MSFC18C0011
Distribution Limits
Public
Copyright
Public Use Permitted.
Technical Review
Single Expert
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