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Technique to eliminate computational instability in multibody simulations employing the Lagrange multiplierA programming technique to eliminate computational instability in multibody simulations that use the Lagrange multiplier is presented. The computational instability occurs when the attached bodies drift apart and violate the constraints. The programming technique uses the constraint equation, instead of integration, to determine the coordinates that are not independent. Although the equations of motion are unchanged, a complete derivation of the incorporation of the Lagrange multiplier into the equation of motion for two bodies is presented. A listing of a digital computer program which uses the programming technique to eliminate computational instability is also presented. The computer program simulates a solid rocket booster and parachute connected by a frictionless swivel.
Document ID
19920014189
Acquisition Source
Legacy CDMS
Document Type
Technical Publication (TP)
Authors
Watts, G.
(NASA Marshall Space Flight Center Huntsville, AL, United States)
Date Acquired
September 6, 2013
Publication Date
April 1, 1992
Subject Category
Computer Programming And Software
Report/Patent Number
M-687
NASA-TP-3220
NAS 1.60:3220
Accession Number
92N23432
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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