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Crossing the Virtual World Barrier with OpenAvatarThere are multiple standards and formats for 3D models in virtual environments. The problem is that there is no open source platform for generating models out of discrete parts; this results in the process of having to "reinvent the wheel" when new games, virtual worlds and simulations want to enable their users to create their own avatars or easily customize in-world objects. OpenAvatar is designed to provide a framework to allow artists and programmers to create reusable assets which can be used by end users to generate vast numbers of complete models that are unique and functional. OpenAvatar serves as a framework which facilitates the modularization of 3D models allowing parts to be interchanged within a set of logical constraints.
Document ID
20130008647
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Joy, Bruce
(VastPark United States)
Kavle, Lori
(VastPark United States)
Tan, Ian
(VastPark United States)
Date Acquired
August 27, 2013
Publication Date
March 1, 2012
Publication Information
Publication: Selected Papers Presented at MODSIM World 2011 Conference and Expo
Subject Category
Systems Analysis And Operations Research
Distribution Limits
Public
Copyright
Public Use Permitted.
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